AI경영학과
AI경영학과
이름
서경원
전공
AI(HCI)
TEL
02-970-9777
E-mail
kwseo@seoultech.ac.kr
연구실
상상관 405호
학력
- 2014.3 ~ 2018.8, Ph.D. in Industrial Engineering, Hanyang University
- 2006.2 ~ 2014.2, B.S. in Industrial Engineering, Hanyang University
주요 경력
- 2018 ~ 2020, Postdoctoral Research Fellow, The University of British Columbia (Canada)
- 2018, Organizing Committee, ACM TVX
- 2016, Visiting Researcher, University of Sussex (UK)
- 2013, Visiting Researcher, Arts et Métiers ParisTech (France)
- 2011 ~ 2018, Research Assistant, Hanyang University
주요논문 및 저서
◾ Seo, K., Fels, S., Kang, M., Jung, C., & Ryu, H. (2020). Goldilocks conditions for workplace gamification: How narrative persuasion helps manufacturing workers create self-directed behaviors. Human-Computer Interaction.
◾ Seo, K., Ryu, H., & Kim, J. (2020). Can serious games assess decision-making biases? Comparing gaming performance, questionnaires, and interviews. European Journal of Psychological Assessment, 36(1), 44.
◾ Seo, K., Kim, J. K., Oh, D. H., Ryu, H., & Choi, H. (2017). Virtual daily living test to screen for mild cognitive impairment using kinematic movement analysis. PloS one, 12(7), e0181883.
저널 논문
◾ Seo, K., Fels, S., Kang, M., Jung, C., & Ryu, H. (2020). Goldilocks conditions for workplace gamification: How narrative persuasion helps manufacturing workers create self-directed behaviors. Human-Computer Interaction.
◾ Seo, K., Ryu, H., & Kim, J. (2020). Can serious games assess decision-making biases? Comparing gaming performance, questionnaires, and interviews. European Journal of Psychological Assessment, 36(1), 44.
◾ Seo, K., Lee, A., Kim, J., Ryu, H., & Choi, H. (2018). Measuring the kinematics of daily living movements with motion capture systems in virtual reality. JoVE (Journal of Visualized Experiments), (134), e57284.
◾ Ryu, H., Song, H., Seo, K., & Kim, J. (2018). Servicizing Solutions for Manufacturing Firms: Categorizing Service Ideas from Product-Service Integrated Examples. The Design Journal, 21(2), 267-302.
◾ Seo, K., Jun, D. W., Kim, J. K., & Ryu, H. (2017). Multi-Sensory Integration Impairment in Patients with Minimal Hepatic Encephalopathy. Scientific Reports, 7(1), 1-7.
◾ Seo, K., Kim, J. K., Oh, D. H., Ryu, H., & Choi, H. (2017). Virtual daily living test to screen for mild cognitive impairment using kinematic movement analysis. PloS one, 12(7), e0181883.
◾ Seo, K., Ryu, H., Song, H., Bouchard, C., & Kim, J. (2016). Mixing Up Social Traits for Co-Design Practices. 디자인학연구, 29(1).
◾ Integrating Biomarkers From Virtual Reality and Magnetic Resonance Imaging for the Early Detection of Mild Cognitive Impairment Using a Multimodal Learning Approach: Validation Study, JOURNAL OF MEDICAL INTERNET RESEARCH, 2024
[원문보기] 서경원
◾ Augmented teachers: K–12 teachers’ needs for artificial intelligence’s complementary role in personalized learning, Journal of Research on Technology in Education, 2024
[원문보기] 서경원
◾ Improving counseling effectiveness with virtual counselors through nonverbal compassion involving eye contact, facial mimicry, and head-nodding, SCIENTIFIC REPORTS, vol.14 No.1, 2024
[원문보기] 서경원
◾ VR-EP-EEG-MRI digital biomarkers: Multi-modal machine learning model for detecting mild cognitive impairment, JOURNAL OF THE NEUROLOGICAL SCIENCES, 2023
[원문보기] 서경원
◾ Digital Marker for Early Screening of Mild Cognitive Impairment Through Hand and Eye Movement Analysis in Virtual Reality Using Machine Learning: First Validation Study, Journal of Medical Internet Research, 2023
[원문보기] 서경원
◾ Resting-state electroencephalographic characteristics related to mild cognitive impairments, FRONTIERS IN PSYCHIATRY, vol.14, 2023
[원문보기] 서경원
◾ Supporting students' self-regulated learning in online learning using artificial intelligence applications, INTERNATIONAL JOURNAL OF EDUCATIONAL TECHNOLOGY IN HIGHER EDUCATION, vol.20 No.1, 2023
[원문보기] 서경원
◾ 기계 학습에 기반한 가상현실의 손 움직임을 통한 경도인지장애 조기 선별: 가상현실 기반의 경도인지장애 조기 선별, Journal of Cognitive Intervention and Digital Health, 2022
[원문보기] 서경원
◾ Technostress causes cognitive overload in high-stress people: Eye tracking analysis in a virtual kiosk test, INFORMATION PROCESSING & MANAGEMENT, vol.59 No.6, 2022
[원문보기] 서경원
◾ The illusion of having a large virtual body biases action-specific perception in patients with mild cognitive impairment, SCIENTIFIC REPORTS, vol.11 No.1, 2021
[원문보기] 서경원
◾ Goldilocks conditions for workplace gamification: how narrative persuasion helps manufacturing workers create self-directed behaviors, HUMAN-COMPUTER INTERACTION, vol.36 No.5-6 pp.473~510, 2021
[원문보기] 서경원
◾ The impact of artificial intelligence on learner-instructor interaction in online learning, INTERNATIONAL JOURNAL OF EDUCATIONAL TECHNOLOGY IN HIGHER EDUCATION, vol.18 No.1, 2021
[원문보기] 서경원
◾ Active learning with online video: The impact of learning context on engagement, COMPUTERS & EDUCATION, vol.165, 2021
[원문보기] 서경원
◾ Can serious games assess decision-making biases? Comparing gaming performance, questionnaires, and interviews, European Journal of Psychological Assessment, vol.36 No.1 pp.44~55, 2018
[원문보기] 서경원
◾ Measuring the Kinematics of Daily Living Movements with Motion Capture Systems in Virtual Reality, JOVE-JOURNAL OF VISUALIZED EXPERIMENTS, No.134, 2018
[원문보기] 서경원
◾ Servicizing Solutions for Manufacturing Firms: Categorizing Service Ideas from Product-Service Integrated Examples, The Design Journal, vol.21 No.2 pp.267~302, 2018
[원문보기] 서경원
◾ Multi-Sensory Integration Impairment in Patients with Minimal Hepatic Encephalopathy, Scientific Reports, vol.7 No.1 pp.1~7, 2017
[원문보기] 서경원
◾ Virtual daily living test to screen for mild cognitive impairment using kinematic movement analysis, PloS one, vol.12 No.7, 2017
[원문보기] 서경원
◾ Mixing Up Social Traits for Co-Design Practices, Archives of Design Research, vol.29 No.1 pp.99~109, 2016
[원문보기] 서경원
학술대회
◾ Seo, K., Fels, S. Yoon, D., Roll, I., Dodson, S., & Fong, M. (2020). Artificial Intelligence for Video-based Learning at Scale. In Proceedings of the Seventh (2020) ACM Conference on Learning@ Scale. ACM.
◾ Fong, M., Dodson, S., Harandi, N. M., Seo, K., Yoon, D., Roll, I., & Fels, S. (2019, June). Instructors Desire Student Activity, Literacy, and Video Quality Analytics to Improve Video-based Blended Courses. In Proceedings of the Sixth (2019) ACM Conference on Learning@ Scale (pp. 1-10).
◾ Fujita, K., Sari, E., Kim, J., Seo, K., ... & Takada, R. (2019, May). Asian CHI Symposium: Emerging HCI Research Collection. In Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems (pp. 1-7).
◾ Wu, F., Zhou, Q., Seo, K., Kashiwaqi, T., & Fels, S. (2019, March). I Got Your Point: An Investigation of Pointing Cues in a Spherical Fish Tank Virtual Reality Display. In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) (pp. 1237-1238). IEEE.
◾ Seo, K., & Ryu, H. (2018, April). Nothing is More Revealing than Body Movement: Measuring the Movement Kinematics in VR to Screen Dementia. In Proceedings of the Asian HCI Symposium'18 on Emerging Research Collection (pp. 21-24).
◾ Frier, W., Seo, K., & Subramanian, S. (2016, October). Hilbert Curves: A Tool for Resolution Independent Haptic Texture. In Proceedings of the 29th Annual Symposium on User Interface Software and Technology (pp. 211-212).
◾ Lee, H., Shin, J., Jung, C., Seo, K., & Ryu, H. B. (2016, January). On the gamification for the automotive manufacturing environment. In 36th FISITA World Automotive Congress, 2016.
◾ Lee, J., Kim, J., Seo, K., Roh, S., Jung, C., Lee, H., ... & Ryu, H. (2016). A case study in an automotive assembly line: exploring the design framework for manufacturing gamification. In Advances in Ergonomics of Manufacturing: Managing the Enterprise of the Future (pp. 305-317). Springer, Cham.
◾ Roh, S., Seo, K., Lee, J., Kim, J., Ryu, H. B., Jung, C., ... & Shin, J. (2016). Goal-based manufacturing gamification: bolt tightening work redesign in the automotive assembly line. In Advances in ergonomics of manufacturing: managing the enterprise of the future (pp. 293-304). Springer, Cham.
◾ Seo, K., Han, G., Lee, H., Ryu, H., & Kim, J. (2015, June). Design Requirements for PT-tv (Play Therapy with TV) An Observational Study on Play Therapy and TV Viewing. In Proceedings of the ACM International Conference on Interactive Experiences for TV and Online Video (pp. 137-142).
◾ Seo, K. (2014). Autonomy-based rehabilitation design: balancing capability and complexity. In CHI'14 Extended Abstracts on Human Factors in Computing Systems (pp. 957-962).
◾ Seo, K., Kim, J., Lee, J., Jang, S., & Ryu, H. (2013). Serious games for stroke patients: attending to clinical staff’s voices. In The 5th International Congress of International Association of Societies of Design Research (pp. 1-11).
◾ 서경원, & 류호경. (2013). 참여적 디자인 방법론을 사용한 의료용 기능성 게임 ‘RehabMaster’개발 사례연구. 한국 HCI 학회 학술대회, 1103-1106.
◾ 서경원, 이장선, & 류호경. (2012). Flow learning 기반 기능성 게임 설계 방법론. 한국 HCI 학회 학술대회, 691-695.
◾ Se Young Kim, Bogyeom Park, Dohyun Kim, Hojin Choi, Jinseok Park, Hokyoung Ryu, Kyoungwon Seo, Early Screening of Mild Cognitive Impairment using Multimodal VR-EP-EEG-MRI (VEEM) Biomarkers via Machine Learning, 2024 International Conference on Electronics, Information, and Communication (ICEIC), Taipei, Taiwan, 2024서경원
◾ Se Young Kim, Jin-seok Park, Hojin Choi, Hokyoung Ryu, Kyoungwon Seo, Virtual kiosk test for early screening of mild cognitive impairment through eye tracking data analysis, PROCEEDINGS OF HCI KOREA 2023 학술대회 발표 논문집, 강원도 하이원리조트, 2023서경원
◾ Dohyun Kim, Jin-seok Park, Hojin Choi, Hokyoung Ryu, Kyoungwon Seo, Deep learning model for early screening of patients with Alzheimer’s disease and mild cognitive impairment using EEG-SSVEP, PROCEEDINGS OF HCI KOREA 2023 학술대회 발표 논문집, 강원도 하이원리조트, 2023서경원
◾ Hyobin Park, Kyoungwon Seo, Counterfactual vs. Prefactual: Two narrative AIs improve causability for health data by different mechanisms, PROCEEDINGS OF HCI KOREA 2023 학술대회 발표 논문집, 강원도 하이원리조트, 2023서경원
◾ Minyoung Park, Kyoungwon Seo, Passive vs. Active: Which behavior is better for predicting at-risk students in online learning?, PROCEEDINGS OF HCI KOREA 2023 학술대회 발표 논문집, 강원도 하이원리조트, 2023서경원
◾ Ranjitha Jaddigadde Srinivasa, Samuel Dodson, Kyoungwon Seo, Dongwook Yoon, Sidney Fels, NoteLink: A Point-and-Shoot Linking Interface between Students' Handwritten Notebooks and Instructional Videos, 2021 ACM/IEEE Joint Conference on Digital Libraries (JCDL), 온라인, 2021서경원
◾ Kyoungwon Seo, Sidney Fels, Dongwook Yoon, Ido Roll, Samuel Dodson, Matthew Fong, Artificial Intelligence for Video-based Learning at Scale, Proceedings of the Seventh ACM Conference on Learning@ Scale, 코로나19로 인해 온라인 개최, 2020서경원
◾ Matthew Fong, Samuel Dodson, Negar Mohaghegh Harandi, Kyoungwon Seo, Dongwook Yoon, Ido Roll, Sidney Fels, Instructors Desire Student Activity, Literacy, and Video Quality Analytics to Improve Video-based Blended Courses, Proceedings of the Sixth (2019) ACM Conference on Learning@ Scale, 시카고, 2019서경원
◾ Fan Wu, Qian Zhou, Kyoungwon Seo, Toshiro Kashiwaqi, Sidney Fels, I Got Your Point: An Investigation of Pointing Cues in a Spherical Fish Tank Virtual Reality Display, 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 오사카, 2019서경원
◾ Kyoungwon Seo, Hokyoung Ryu, Nothing is More Revealing than Body Movement: Measuring the Movement Kinematics in VR to Screen Dementia, Proceedings of the Asian HCI Symposium'18 on Emerging Research Collection, Montreal, 2018서경원
◾ Jiyoung Lee, Jihyo Kim, Kyoungwon Seo, Seunghwan Roh, Changho Jung, Hyunwoo Lee, Jongho Shin, Gyunghyun Choi, Hokyoung Ryu, A case study in an automotive assembly line: exploring the design framework for manufacturing gamification, Advances in ergonomics of manufacturing: Managing the enterprise of the future, Orlando, 2016서경원
◾ Seunghwan Roh, Kyoungwon Seo, Jiyoung Lee, Jihyo Kim, Hokyoung Blake Ryu, ChangHo Jung, HyunWoo Lee, JongHo Shin, Goal-Based Manufacturing Gamification: Bolt Tightening Work Redesign in the Automotive Assembly Line, Advances in ergonomics of manufacturing: managing the enterprise of the future, Orlando, 2016서경원
◾ Kyoungwon Seo, Garam Han, Hyunju Lee, Hokyoung Ryu, Jieun Kim, Design Requirements for PT-tv (Play Therapy with TV): An Observational Study on Play Therapy and TV Viewing, Proceedings of the ACM International Conference on Interactive Experiences for TV and Online Video, Seoul, 2015서경원
◾ Kyoungwon Seo, Autonomy-based rehabilitation design: balancing capability and complexity, CHI'14 Extended Abstracts on Human Factors in Computing Systems, Toronto, 2014서경원
◾ Kyoungwon Seo, Jieun Kim, Jangsun Lee, Sungho Jang, Hokyoung Ryu, Serious Games for Stroke Patients: Attending to Clinical Staff’s Voices, The 5th International Congress of International Association of Societies of Design Research, Tokyo, 2013서경원
저역서
◾ 임상우, & 서경원. (2018). AR/VR 기술. KISTEP 기술동향브리프, 한국과학기술기획평가원.
◾ Seo, K., Kim, J., Ryu, H., & Jang, S. (2014). ‘RehabMasterTM’: A Pervasive Rehabilitation Platform for Stroke Patients and Their Caregivers. In Pervasive Health (pp. 131-155). Springer, London.
◾ Kyoungwon Seo, ‘RehabMaster TM ’: A Pervasive Rehabilitation Platform for Stroke Patients and Their Caregivers, 저서, 978-1-4471-6412-8, Springer, 2014서경원
특허
◾ Engagement Guarantee System using a Gamification Method, US20180285803A1, 2018
◾ 게임화 기법을 이용한 체결 보증 시스템, 10-2018-0110391, 2018
◾ 몰입 가상현실 속 행동데이터를 활용한 경도인지장애 선별 시스템 및 그 방법, 10-1912020, 2018
◾ 동기부여 기반 설득 인자 매칭 방법 및 장치, 10-1561765, 2015
◾ 기능성게임을 이용한 밴드웨건 효과 측정 방법, 10-1532160, 2015
연구프로젝트
◾ Multi-user Mixed Reality for Collaboration via Joint Attention Mechanism, 한국연구재단, 2019.9 ~ 2020.8
◾ An Investigation of a ViDeX Interface in OneNote to Provide Video Experience for Learning, Microsoft (US), 2018.8 ~ 2020.8
◾ 커넥티드카 시대에 있어 AVNT 연동 서비스 기능의 최적화 방법론 개발, 현대자동차, 2017.5 ~ 2017.10
◾ 개인화된 일상생활 수행능력 평가를 통한 인지-행동이론 치매 조기진단 시스템 개발, 한국연구재단, 2014.5 ~ 2017.4
◾ 조립작업 교육 몰입도 및 작업 품질 향상을 위한 게임화 기법 개발, 현대자동차, 2015.5 ~ 2016.5
◾ 외국인 유학생 대상 K-컬처학과 교육과정 체계구축 연구, 산학협력단, 2022.05.~2022.10.서경원
◾ (2022 위탁연구) 인공지능 기반 맞춤형 교육서비스 지원 방안 연구, 서울특별시교육청교육연구정보원, 2022.05.~2022.09.서경원
◾ 발전설비 신뢰성 향상을 위한 PAUT 비파괴검사 기량검증 (PAUT NDT PD) 시스템 개발, 한국에너지기술평가원, 2021.11.~2023.03.서경원
◾ AI 기반 EEG ART 사용자 관람 경험 연구 및 신기술 제안, 산학협력단, 2021.09.~2022.08.서경원
◾ 국가기본도 갱신 지원 등을 위한 영상정보 획득 체계 다변화 연구, 국토지리정보원, 2021.08.~2022.02.서경원
◾ 교육용 인공지능 기술이 학생 주도성에 미치는 영향 국제공동연구, 산학협력단, 2021.08.~2022.07.서경원
◾ VR 일상생활 다차원데이터를 이용한 멀티모달 딥러닝 기반 치매조기진단 디지털바이오마커 개발, 한국연구재단, 2021.03.~2023.02.서경원
◾ 딥러닝 기반 비디오 행동 이벤트 탐지 및 인식기술 개발, 한국전자통신연구원, 2020.10.~2020.11.서경원
수상
◾ 산업통상자원부 장관 표창, 인공지능 기반 지식서비스산업 융합 발전 기여 공로상, 산업통상자원부, 2023서경원
◾ 우수논문상, 뇌파기반 다감각전시경험 연구, 국립과천과학관, 2022서경원
◾ VR-EP-EEG-MRI biomarker: Combination of multimodal digital biomarkers for early detection of mild cognitive impairment, 우수발표상, 대한신경과학회, 2022서경원
기타(학회활동 등)
[수상]
◾ 이공분야 기초연구사업 4차산업혁명 펠로우십, 한국연구재단, 2019
◾ Visiting Research Fellowship (University of Sussex, UK), 한국연구재단, 2016
◾ Research Competition First-Place Award, ACM CHI (컴퓨터과학 분야 최고권위 국제학회), 2014
◾ Visiting Research Fellowship (Arts et Métiers ParisTech, France), 한국연구재단, 2013
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공과대학공과대학기계시스템디자인공학과기계·자동차공학과기계공학 프로그램자동차공학 프로그램안전공학과신소재공학과건설시스템공학과건축학부-건축공학전공건축학부-건축학전공건축기계설비공학과정보통신대학정보통신대학전기정보공학과컴퓨터공학과스마트ICT융합공학과전자공학과전자IT미디어공학과전자공학 프로그램IT미디어공학프로그램에너지바이오대학에너지바이오대학화공생명공학과환경공학과식품공학과정밀화학과스포츠과학과안경광학과조형대학조형대학디자인학과산업디자인전공시각디자인전공도예학과금속공예디자인학과조형예술학과인문사회대학인문사회대학행정학과영어영문학과문예창작학과외국어교육기술경영융합대학기술경영융합대학산업공학과(산업정보시스템전공)산업공학과(ITM전공)MSDE학과경영학과(경영학전공)경영학과(글로벌테크노경영전공)데이터사이언스학과미래융합대학미래융합대학융합기계공학과건설환경융합공학과헬스피트니스학과문화예술학과영어과벤처경영학과정보통신융합공학과창의융합대학창의융합대학인공지능응용학과지능형반도체공학과미래에너지융합학과교양대학교양대학국제대학국제대학대학원일반대학원산업대학원주택도시대학원철도전문대학원IT 정책전문대학원나노IT디자인융합대학원융합과학대학원